![]() Some games have keyboard layout presets already available when you first launch the game (such as Lineage 2: Revolution), but most require you to set the keys yourself if you want to use the keyboard. This works in any game that innately has a zoom in and zoom out function, but does not work on games that do not allow you to zoom.īluestacks has several keybinding functions. ![]() Hold the Ctrl key while scrolling up or down using the mouse wheel.Hold the Ctrl key while pressing the - key to zoom out and the + key to zoom in.There are two methods PC users can use to imitate pinching and outward swiping to zoom in and out in games on Bluestacks. Required for Scan Acquisition Array I moduleĬovert subsystem gives +10% strength per levelĮveUni probing tutorial – step by step probing down a signature with picturesĪlebrelle’s Probe Scanning Basics – Video guide to basic probingĪbyssal NPC spreadsheet – Google sheet.If you've ever given up on emulating a particular Android game because you weren't sure how to zoom in or out, you'll be free of that restriction soon enough. Required for Scan Rangefinding Array I module Recommend IV to unlock Astrometric Pinpointing +5% strength, -5% deviation, -5% duration per level *I haven’t personally attempted this yet, so anyone with experience may be able to weigh in here. Unfortunately, the Damaviks max out at 4000 m/s, so you probably won’t be able to outrun a fleet indefinitely. Once the fleet warp is initiated, you can warp away and the fleet will continue warping to your previous spot.Ī fast agile ship should be able to warp in at 100km, then turn around and burn away from the Trig fleet with a prop mod. To prevent your fleet from breaking your cloak use one these tactics:Īsk the commander to fleet warp onto you at rangeĪsk the commander to alert you when they initiate warp. It’s generally not difficult to keep that range on the Trigs if you warp in cloaked at range, but you’ll want to take care when warping into an asteroid belt or having the fleet warp onto you. (Triglavian NPCs have target lock ranges over 1000km, so even if you warp to 100km, the Trigs may target lock you before you get a regular cloak up.)Ĭloaks break if you get closer than 2000m of any object. Some options on doing this safely:Ĭov-Ops cloaks allow you to warp while cloaked. Unfortunately, this puts the prober alone, on-grid with the Triglavian fleet before the friendly fleet arrives. This has the advantage of getting the fleet directly to the signature without needing a nearby celestial or station In some cases probers will warp themselves to the signature, then the fleet will warp to the prober. You don’t want to warp a sniper squad at 0km. This puts a little more responsibility on the scanner. This has the advantage of warping the squad onto the signature, and doesn’t require a nearby celestial or station ![]() In this example, the planet has 4 moons and 2 stations in orbit, all of which fit in a 0.5 AU sized probe clustered So instead of starting with a wide probe size and narrowing down, we can start with the smallest size, and scan clusters of celestials one at a time. Unless they’re in warp, the npcs will be clustered around a celestial, station, or structure. Either bind the broadcast to a hotkey or keep your fleet window visible. Keep your ship or your active modules visible to keep an eye on cloak statusīe mindful to broadcast when being targeted. Approach or orbit the structure to make bumping you more difficultīe mindful of decloak distance. If the signature’s signal drops to zero, then move to the other endpointīe mindful of people trying to bump you out of tether range.
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